Saturday, June 15, 2024

Boom Goes The Dynamite, By ok2win - REVIEW


Nature/ Type:            Card game 

Rating:                       ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ 
  
Recommended age:   7 year-old ++ 

Who would love this: Kids that enjoy memory games + numbers / maths 

What happens when you take a basic matching game, and throw in some number elements and “explosive” twists? You get a crazily FUN  game that ignites competitive strategy and luck! Thank you Divisible by Zero for sending “Boom Goes The Dynamite” from ok2win over. We were blown away, utterly! 

Why I love ❤️ this game: 

(1) Memory Game With A "Number" Twist 

This set includes 84 cards, divided into 2 major decks - Match Cards and Ignite Cards. First, shuffle the two decks; place 9 Match Cards face down in 3x3 arrangement, and each player gets 3 Ignite Cards. On each turn, player flips 2 Match Cards over - if the cards are the same number, you’ve found a match! But, if the cards are not of the same number, you can use ignite cards in your hands (with maths formulas such as -1,  x2, +3 etc) to create a match. For example, if you turn over 7 and 5, you can use a “-2” card to “ignite a match! Once a match is found or “ignited”, set aside the matched cards by adding them into a player’s pile. Next, replenish that Match Cards. A player’s turn continues until a player is unable to find/ ignite a match. When a player’s turn is completed, draw sufficient Ignite Cards to 3 again. The winner is the one with the most cards in the player’s pile at the end of the game! 

(2) Surprise Explosion - It's The Dynamite Card! 

So, where is the “BOOM”, you asked? That’s where the power of dynamite comes in! There are 2 “Dynamite” cards hidden within the 60 Match Cards. When you turn over a Dynamite card, you keep the Dynamite and every cards that it’s touching (in other words - it’s an explosive “windfall”!). For example, if you flip and reveal a Dynamic card positioned in the middle of the 9 Matching Cards, you get to collect all 9 Match Cards and add them into your pile! 

(3) Timer Cards & Wild Cards - The Fun Never Ends! 

The Ignite deck also includes 3 Timer cards - which gives a player 10 seconds to turn over all 9 Matching Cards to find or ignite as many matches as possible. There are also 3 Wild Cards included - like classic UNO, it can be used to represent any formula to ignite a match / or add 5 seconds to a Timer card. 

This is a brilliant game - compact, travel-easy, quick to learn, and entertaining! Love it! 

# gifted in exchange for review 

Where to buy this: 

https://www.thetherapystore.com.au/boom-goes-the-dynamite (Australia) 

Enjoy the video! 

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